// LEVEL DESIGN

Spatial Storytelling & Gameplay Architecture

Over a decade of designing gameplay spaces, combat encounters, traversal systems, and narrative environments across AAA, mobile, VR, and independent games.

// DESIGN PHILOSOPHY

Great level design is invisible. Players should feel guided by intuition, not signage. Every space I build starts with player intent — what does the player want to do, and how does the environment support that desire while surprising them along the way? I focus on clarity, emotional pacing, and spatial composition to create environments that are both functional and unforgettable.

// EXPERTISE

Design Disciplines

Combat & Encounter Design

Designing combat arenas, enemy encounters, and engagement pacing that challenge and excite players. From Fortnite environments to Godzilla kaiju combat arenas, every encounter space is engineered for readability, flow, and escalation.

Exploration & Traversal

Crafting traversal systems and exploration spaces that reward curiosity and guide players intuitively through environments. Leading lines, landmark placement, and vista points drive player navigation without heavy-handed direction.

Narrative & Environmental Storytelling

Building spaces that tell stories through architecture, lighting, prop placement, and spatial composition. Life is Strange: Double Exposure exemplifies environments where every detail reinforces the narrative.

Puzzle & Interaction Design

Designing puzzles and interactive systems that integrate organically into gameplay spaces. From Temple Run procedural generation to VR spatial puzzles in Justice League, interaction is always purposeful.

Player Flow & Pacing

Engineering the rhythm of gameplay through intentional pacing, beat structure, and spatial progression. Understanding when to push intensity and when to create breathing room is the foundation of great level design.

World Layout & Composition

Defining macro-level world structure, zone planning, and spatial hierarchy. From open-world zones to linear narrative corridors, every layout serves both gameplay needs and production reality.

// FEATURED WORK

Level Design Projects

// TOOLS & ENGINES

Technical Proficiency

Unreal Engine 5
Unreal Engine 4
Unity
Maya
Blueprint
Kismet
Perforce
JIRA