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CONSOLE/PC
Godzilla: Destroy All Monsters Melee Remastered
ROLE
Senior Level Designer
STUDIO
Pipeworks Studios
YEAR
2026
STATUS
In Development
PS5
Xbox Series X|S
PC
Nintendo Switch
// TRAILER
// OVERVIEW
Supported level design and level art for the Godzilla remaster in collaboration with Atari, contributing to the Seattle map and large-scale kaiju combat arenas.
// KEY CONTRIBUTIONS
- Contributed to the Seattle map by helping shape the level layout, play boundaries, and overall combat space readability.
- Designed and refined out-of-bounds areas to support clear player navigation while maintaining the scale and spectacle of a destructible city arena.
- Supported level art implementation through building placement, environmental composition, and city layout adjustments to strengthen gameplay flow and visual authenticity.
- Collaborated with the team to ensure the map supported kaiju-scale combat, strong sightlines, and a polished remastered presentation.
// TOOLS & ENGINE
Unreal Engine
Perforce
JIRA
