Life is Strange: Double Exposure
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CONSOLE/PC

Life is Strange: Double Exposure

ROLE
Lead Level Designer
STUDIO
Deck Nine Games
YEAR
2024
STATUS
Shipped
PS5
Xbox Series X|S
PC
Nintendo Switch

// OVERVIEW

Directed the Level Design for Life is Strange: Double Exposure, leading a team of designers in creating immersive and emotionally impactful environments across the fictional Caledon University.

// KEY CONTRIBUTIONS

  • Led Level Design in close collaboration with Square Enix, overseeing a team of designers to create emotionally resonant, narrative-driven environments aligned with the Life is Strange franchise identity.
  • Directed the greyboxing and spatial design of all major in-game locations, including the conception and early development of the fictional world of Caledon University, working closely with narrative teams during script iteration.
  • Partnered closely with writers and narrative designers to ensure levels reinforced story beats, character moments, and player-driven emotional pacing.
  • Led early cinematic prototyping, creating blockouts for cutscenes and camera language using proprietary tools, establishing a strong foundation for the final cinematic pass.
  • Mentored and supported junior designers through hands-on guidance, reviews, and feedback, contributing to team growth and consistency across the project.

// TOOLS & ENGINE

Unreal Engine
Proprietary Tools
Perforce
JIRA
// WANT TO GO DEEPER?

Detailed Design Breakdown

An in-depth look at the levels I designed.