Baqir Shah

I am an experienced design lead with over 13 years of experience in the entertainment, games, and technology industry — building gameplay spaces, cinematic levels, and interactive experiences that captivate millions of players.
My expertise spans level design, world building, game design, and creative direction across AAA console titles, mobile games, VR/AR experiences, and independent projects. I've shipped titles on PlayStation, Xbox, PC, iOS, Android, PSVR, Oculus, VIVE, IMAX VR, and more.
Throughout my career, I've worked with studios like Deck Nine Games, Square Enix, Pipeworks Studios, Gearbox Software, 2K, Imangi Studios, Sony Playstation, Epic Games, and Warner Bros. Interactive Entertainment. My portfolio includes contributions to major franchises such as Life is Strange, Fortnite, Temple Run, Kena: Scars of Kosmora, Godzilla, and Justice League.
In recent years, I've taken on leadership roles — managing, mentoring, and guiding design teams by serving as their north star when building experiences, while providing feedback and guidance to help them grow as professionals. I am passionate about creating immersive and enjoyable interactive experiences, and I am always looking for new opportunities to push the boundaries of what's possible in games.
13+ Years
in games, interactive entertainment, and creative technology
10+ Shipped Titles
across AAA, mobile, VR, AR, and independent platforms
Forbes 30 Under 30
Games — 2023 honoree for industry leadership
Creative Leadership
Managing and mentoring design teams to deliver exceptional experiences
LinkedIn Recommendations
Endorsements from colleagues and collaborators across shipped projects.
"Baqir was the lead on my project when I was working at Lost Boys Interactive. We were set on, possibly, the most stressful level out of the available levels on the project. Our level had been brought back from the dead multiple times and so we were forced to work at an accelerate..."
"I have had the great pleasure of working with Baqir professionally at Lost Boys Interactive he was an excellent example of a Senior Designer and has long been a great reference point of what an excellent designer can be, all while being happy to share his wealth of knowledge. The..."
"In my time at Deck Nine, I was always able to rely on Baqir - his friendly, knowledgeable, helpful attitude helped pave the way for me to learn about the project, the process, and the toolset. He was generous with his time, not merely for his fellow designers, but for anyone who ..."
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