
BACK TO PROJECTS
CONSOLE/PC
Life is Strange: Reunion
ROLE
Lead Level Designer
STUDIO
Deck Nine Games
YEAR
2025
STATUS
Shipped
PS5
Xbox Series X|S
PC
// TRAILER
// OVERVIEW
Contributed to level design for the latest entry in the critically acclaimed Life is Strange franchise, crafting emotionally resonant environments and narrative-driven gameplay spaces.
// KEY CONTRIBUTIONS
- Design Leadership Contributions (Legacy Work)
- Provided foundational level designs, layouts, and prototypes that are being reused and iterated on in Life is Strange: Reunion.
- Original environments and spatial concepts developed under my leadership on Double Exposure informed returning locations, gameplay flow, and world continuity in the sequel.
- Early design decisions and prototyping helped establish reusable patterns and structural logic carried forward by the Reunion development team.
// TOOLS & ENGINE
Unreal Engine 5
Perforce
JIRA
