Life is Strange: Reunion
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CONSOLE/PC

Life is Strange: Reunion

ROLE
Lead Level Designer
STUDIO
Deck Nine Games
YEAR
2025
STATUS
Shipped
PS5
Xbox Series X|S
PC

// OVERVIEW

Contributed to level design for the latest entry in the critically acclaimed Life is Strange franchise, crafting emotionally resonant environments and narrative-driven gameplay spaces.

// KEY CONTRIBUTIONS

  • Design Leadership Contributions (Legacy Work)
  • Provided foundational level designs, layouts, and prototypes that are being reused and iterated on in Life is Strange: Reunion.
  • Original environments and spatial concepts developed under my leadership on Double Exposure informed returning locations, gameplay flow, and world continuity in the sequel.
  • Early design decisions and prototyping helped establish reusable patterns and structural logic carried forward by the Reunion development team.

// TOOLS & ENGINE

Unreal Engine 5
Perforce
JIRA
// WANT TO GO DEEPER?

Detailed Design Breakdown

An in-depth look at the levels I designed.