The Sandbox Evolution
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// DEEP DIVE

The Sandbox Evolution

Level Designer — Pixowl

The Sandbox Evolution is a creative sandbox game that allows players to build, craft, and share their own pixel worlds across mobile and PC platforms. As a level designer, I created campaign levels across multiple game modes including puzzle, ninja, and runner mechanics. Below are some of the notable levels I designed.

// LEVEL DESIGNS

Ghostbusters "The Purge"

Ghostbusters "The Purge"

Promotional level designed for the Ghostbusters movie tie-in with Sony. This level incorporated the Ghostbusters theme into the Sandbox Evolution gameplay experience.

Laser Campaign Intro Level

Laser Campaign Intro Level

Intro level for the Laser game mode campaign. Designed to introduce players to laser and mirror mechanics as a puzzle-solving experience. The goal was to ease players into future levels by tutorializing the core mechanic: directing laser beams to the endpoint by rotating mirrors.

Path of the Ninja

Path of the Ninja

A challenging level that utilized every ninja mechanic available. Designed as a high-difficulty level with detailed object placement throughout. Wall jumps were strategically designed to maintain pacing and momentum for the player.

Nut Chase - Runner Campaign Level

Nut Chase - Runner Campaign Level

One of three levels designed for the runner campaign. The challenge was to prevent players from stopping by placing environmental obstacles—spikes and enemies—forcing constant maneuvering. The design required near-perfect execution from players to succeed.