
Fortnite
Level Designer — Epic Games (Contract)
Worked in collaboration with Epic Games on Fortnite. Helped to build the level design of the Save the World PvE mode — building dungeon levels and POIs utilizing a modular level design system in Unreal Engine 4.

// SAVE THE WORLD — DUNGEONS
I contributed to the Dungeons game mode for Save the World, as part of the level design team that built all 4 levels of the game mode.


The Crypts
For Crypts I mainly assisted the main designer with set dressing and polishing the level space for launch. I set dressed environments and designed the prison jail cell pieces to be used across the level. My goal was to use visual storytelling as much as possible.

The Grotto
For Grotto I did level layouts and set dressed the level space. My goal was to use visual storytelling as much as possible and push the theme of the level which is a natural cave garden environment.

The Labyrinth
For Labyrinth I helped prototype level concepts and themes for the lower levels. I played around with the idea of a level space that used "Relativity" from MC Escher as the theme. This would surprise players and give the level a unique look and identity from the other dungeon levels. The concept ended up being received very well and became a huge part of the Labyrinth.
// BASE GAME POI'S
The following are POIs I created for the base game of Save the World. These are areas that load as part of the procedural generation system. I designed the overall layouts as well as the set dressing of all the different POIs.

Factory




Swamp






