Café New York 9/11
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PERSONAL / MOD

Café New York 9/11

ROLE
Writer / Creative Director
STUDIO
Virtual Sky Interactive
YEAR
TBD
STATUS
In Development
PC
Xbox One

// OVERVIEW

A narrative adventure game telling the poignant stories of immigrants navigating life in New York City during the events of September 11, 2001. Set in a diverse café, players experience intertwined lives of staff and patrons as they confront racism, grapple with the safety of loved ones, and find solace in community.

// KEY CONTRIBUTIONS

  • Defined core themes (identity, resilience, xenophobia, community) and overall tone of the game
  • Wrote and structured the branching narrative, dialogue, and key story beats across all chapters
  • Created multi-dimensional characters like Sameer and Kenji with deep cultural backgrounds and evolving arcs
  • Designed an authentic Lower Manhattan setting capturing everyday immigrant community life
  • Wove in personal storylines, including a romance subplot, to humanize the 9/11 experience
  • Led creative oversight across writing, design, art, and audio for a cohesive experience
  • Directed script and flow of the teaser trailer and pre-alpha demo

// TOOLS & ENGINE

Unity
// WANT TO GO DEEPER?

Detailed Design Breakdown

An in-depth look at the levels I designed.